Published Game Settings: Are They Worth It?
As a GM, before you start any game, there’s one fundamental decision you have to make: are you going to use a published game world or not?
Let’s look at the three main benefits of using a published game setting:
- The world is already created, so you don’t have to spend any time creating anything. Just pick it up, read through it and go.
- Your players have easy access to the game world info, or may already be familiar with it.
- There will be published material available for you to use: sourcebooks, adventures, supplements.
Now, let’s look at some drawbacks:
- Your players have easy access to the game world material, and may read through the adventures/sourcebooks/supplements available, so there will be no surprises or secrets.
- Game books can cost a lot of money.
- The published material might not cover what you want to do with your game.
- Publishers can only publish so much, and you’ll probably run out of published adventures before your game ends.
Are published settings worth it? They’re great for a GM who doesn’t have the time, ability or inclination to create a world from scratch. They’re also a fantastic starting point: GM’s can take the base world (the Forgotten Realms, for example) and go from there. Create their own conflicts and adventures without getting a single other product. Still other GM’s use them as a source of inspiration for their own games.
Still, it all comes down to what you need. Published material eliminates the need for a lot of prep time. Just read through the module, make some notes and you’re ready to go. And that’s perfect for a GM that’s starting out, or simply doesn’t have a lot of time.